SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Behavioral control for real-time simulated human agents
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
An approach to natural gesture in virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Production and playback of human figure motion for visual simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Further experience with controller-based automatic motion synthesis for articulated figures
ACM Transactions on Graphics (TOG)
Rapid design and prototyping of customized rehabilitation aids
Communications of the ACM
ACM Computing Surveys (CSUR)
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Medical applications of virtual reality
Communications of the ACM
Guiding the user through dynamically generated hypermedia presentations with a life-like character
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Integrating reactive and scripted behaviors in a life-like presentation agent
AGENTS '98 Proceedings of the second international conference on Autonomous agents
A compression/decompression method for streaming based humanoid animation
Proceedings of the fourth symposium on Virtual reality modeling language
Automatic Recognition of Human Walking in Monocular Image Sequences
Journal of VLSI Signal Processing Systems - special issue on multimedia signal processing
Animation control for real-time virtual humans
Communications of the ACM
Solve customers' problems: interactive evolution for tinkering with computer animation
SAC '00 Proceedings of the 2000 ACM symposium on Applied computing - Volume 1
Tournament selection for browsing temporal signals
SAC '00 Proceedings of the 2000 ACM symposium on Applied computing - Volume 2
A logical approach to high-level agent control
Proceedings of the fifth international conference on Autonomous agents
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
3D Animation of Telecollaborative Anthropomorphic Avatars
Communications of the ACM
Virtual humans for validating maintenance procedures
Communications of the ACM - How the virtual inspires the real
A geometric constraint library for 3D graphical applications
Proceedings of the 2nd international symposium on Smart graphics
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports
IEEE Transactions on Visualization and Computer Graphics
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Combining Active and Passive Simulations for Secondary Motion
IEEE Computer Graphics and Applications
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Guiding visitors of Web3D worlds through automatically generated tours
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
RoboCup-99: Robot Soccer World Cup III
On Interactive Computation: Intelligent Tutoring Systems (Extended Abstract)
SOFSEM '99 Proceedings of the 26th Conference on Current Trends in Theory and Practice of Informatics on Theory and Practice of Informatics
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Creating Emotive Responsive Characters Within Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Software Laboratory for Physical Based Human Body Animation
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
The Animation of Autonomous Actors Based on Production Rules
CA '96 Proceedings of the Computer Animation
User-Controlled Physics-Based Animation for Articulated Figures
CA '96 Proceedings of the Computer Animation
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Motion Generator Approach to Translating Human Motion from Video to Animation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An application of shared virtual reality to situational training
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A distributed virtual environment for concurrent engineering
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Production and playback of human figure motion for 3D virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
A Dead-Reckoning Algorithm for Virtual Human Figures
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Real-Time Animation of King Ashur-nasir-pal II(883-859 BC) in the Virtual Recreated Northwest Palace
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Case study: new techniques in the design of healthcare facilities
VIS '94 Proceedings of the conference on Visualization '94
Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Human motion analysis for biomechanics and biomedicine
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Modelling and estimating the pose of a human arm
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Geometric modeling
Customisation and Context for Expressive Behaviour in the Broadband World
BT Technology Journal
Integrating Autonomous Behavior and User Control for Believable Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A Tool for Constructing 3D Environments with Virtual Agents
Multimedia Tools and Applications
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hierarchical motion controllers for real-time autonomous virtual humans
Lecture Notes in Computer Science
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
Bringing the human arm reachable space to a virtual environment for its analysis
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Animated storytelling system via text
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Modelling the 3D pose of a human arm and the shoulder complex utilising only two parameters
Integrated Computer-Aided Engineering
The validity of a virtual human experience for interpersonal skills education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Journal of Integrated Design & Process Science
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human
IEEE Transactions on Visualization and Computer Graphics
Graphical Models
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Multi-criteria upper-body human motion adaptation
International Journal of Computer Integrated Manufacturing
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
Planning collision-free reaching motions for interactive object manipulation and grasping
ACM SIGGRAPH 2008 classes
MADeM: a multi-modal decision making for social MAS
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
Simulating socially intelligent agents in semantic virtual environments
The Knowledge Engineering Review
Learning Nonverbal Emotion Interaction In 3D Intelligent Virtual Environment For Children
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
A Computational Implementation of a Human Attention Guiding Mechanism in MIDAS v5
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
HADRIAN: Fitting Trials by Digital Human Modelling
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
A movable jaw model for the human face
Computers and Graphics
Computers in Human Behavior
Neva: a conversational agent based interface for library information systems
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Sign language synthesis: skeleton modelling for more realistic gestures
ACM SIGACCESS Accessibility and Computing
Humanoid motion planning for dual-arm manipulation and re-grasping tasks
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Human expressions interaction between avatar and virtual world
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
iTeach: ergonomic evaluation using avatars in immersive environments
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Anime blog for collecting animation data
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Exact eye contact with virtual humans
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
A reusable model for emotional biped walk-cycle animation with implicit retargeting
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
A real-time performance system for virtual theater
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Coping with temporal constraints in multimedia presentation planning
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Interactive e-hon as parent-child communication tool
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Web-based nonverbal communication interface using 3D agents with natural gestures
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Graphical Models
Motion control with intentions for virtual assembly
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
Computerized task risk assessment using digital human modeling based Job Risk Classification Model
Computers and Industrial Engineering
Real-time upper-body human pose estimation using a depth camera
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
A vision modeling framework for DHM using geometrically estimated FoV
Computer-Aided Design
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Emotion social interaction for virtual characters
ICNC'06 Proceedings of the Second international conference on Advances in Natural Computation - Volume Part I
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Emotion interaction of virtual character in 3d artificial society
SEAL'06 Proceedings of the 6th international conference on Simulated Evolution And Learning
Tools for collaborative VR application development
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
A toolbox supporting collaboration in networked virtual environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
An emotion model of 3d virtual characters in intelligent virtual environment
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Automatic conversion from e-content into animated storytelling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Visual based human motion analysis: mapping gestures using a Puppet model
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Automatic conversion from e-content into virtual storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Facilitating understanding for children by translating web contents into a storybook
IMTCI'04 Proceedings of the Second international conference on Intelligent Media Technology for Communicative Intelligence
Footprint analysis and motion synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Creation and control of interactive virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Research and implement of virtual human's walking model in maintenance simulation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Achieving closed-loop control simulation of human-artefact interaction: a comparative review
Modelling and Simulation in Engineering
Simulation of virtual human's mental state in behavior animation
LSMS'07 Proceedings of the 2007 international conference on Life System Modeling and Simulation
Thumb modelling for the generation of sign language
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
Probabilistic human interaction understanding
Pattern Recognition Letters
Walk with me: interactions in emotional walking situations, a pilot study
Proceedings of the ACM Symposium on Applied Perception
Markerless motion capture integrated with human modeling for virtual ergonomics
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
VHD: a system for directing real-time virtual actors
The Visual Computer: International Journal of Computer Graphics
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