Computational Intelligence
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Understanding Natural Language
Understanding Natural Language
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Anime blog for collecting animation data
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Automatic conversion from e-content into virtual storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
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In this paper, we described a media for helping children understand content, called Interactive e-Hon. It works by transforming text into an easily understandable storybook style with animation and dialogue. In this system, easy-to-understand content is created by a semantic tag generator through natural language processing, an animation generator using an animation archive and animation tables, a dialogue generator using semantic tag information, and a story generator. Through our experiment, we have shown that this method of transmitting visual images with verbal information is effective for promoting understanding.