Computational Intelligence
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Understanding Natural Language
Understanding Natural Language
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Animation-Based Interactive Storytelling System
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Anime de Blog: animation CGM for content distribution
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Tolkien: an event based storytelling system
Proceedings of the VLDB Endowment
Anime blog for collecting animation data
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Learning story marketing through practical experience of story creation system
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Interactive e-hon as parent-child communication tool
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
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This paper describes a virtual storytelling medium, called Interactive e-Hon, for helping children understand content from the Web or other electronic devices. It works by transforming electronic content into an easily understandable “storybook world.”In this world, easy-to-understand content is generated by creating 3D animations that include content and metaphors, and by using a child-parent model with dialogue expression and a question-answering style comprehensible to children.