Developing for Microsoft Agent
Developing for Microsoft Agent
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Shape of the Story: Story Visualization Techniques
IV '03 Proceedings of the Seventh International Conference on Information Visualization
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic conversion from e-content into virtual storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
A system for motion synthesis of human body parts using a touch panel
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
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Anime de Blog is an animation consumer generated media (CGM) by which we can create blogs with animation content; the system can collect 3D animation and image data. The animations or image data are searched for and selected from shared consumer-generated databases by using simple words. If users cannot find appropriate data, they can easily create new data by using the provided animation editor and upload it by entering related words. Our animation database, Animebase, correlates natural language with three-dimensional animation data. When an animation is uploaded, the system applies the motion data of this model to other models and generates new animations, which are then stored in Animebase. Anime de Blog has been put up on the Web as a test installation. This paper describes the system and a follow-up report of the test installation.