Computational Intelligence
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Understanding Natural Language
Understanding Natural Language
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic conversion from e-content into virtual storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Animation-Based Interactive Storytelling System
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Interactive Storytelling System Using Recycle-Based Story Knowledge
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Learning story marketing through practical experience of story creation system
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Interactive e-hon as parent-child communication tool
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Persuasive narrative via digital storytelling
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
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We introduce an anime blog system that enable users to create blogs containing animation by searching for and selecting animations or images from a database by using simple words. This system collects animation or image data using consumer-generated databases, in the manner of Web 2.0. If users cannot find appropriate data, they can easily upload new data that they have created. Our animation database, Animebase, correlates natural language with threedimensional animation data. When an animation is uploaded, the system applies motion data of this model to other models and generates new anima-tions, which are then stored in Animebase. Our basic concept is that the animation data corresponding to natural language is useful for enabling novice users to create content. We discuss the difficulty of this approach to collecting animations and mention future work.