CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teaching Machines about Everyday Life
BT Technology Journal
ComicKit: acquiring story scripts using common sense feedback
Proceedings of the 10th international conference on Intelligent user interfaces
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation-Based Interactive Storytelling System
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Anime blog for collecting animation data
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
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This paper describes an animation story generation system called WordsAnime, which uses recycle-based story knowledge. WordsAnime uses the animation database provided by animation consumer-generated media. A user generates a story by repeating the steps of in-putting scenarios and viewing animations. WordsAnime extracts the story knowledge automatically while the user is operating the system. The system presents manual, semi-automatic, and fully automatic modes of creating scenarios using the story knowledge. This paper introduces recycle-based story knowledge and its current state through several trials involving a number of users.