Making them move: mechanics, control, and animation of articulated figures
Making them move: mechanics, control, and animation of articulated figures
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtual Teletubbies: reapplying a robot architecture to virtual agents
Proceedings of the third annual conference on Autonomous Agents
Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
Modeling Methods for Reusable and Interoperable Virtual Entities in Multimedia Virtual Worlds
Multimedia Tools and Applications
Real-Time Animation of Realistic Virtual Humans
IEEE Computer Graphics and Applications
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
The Development of a Virtual world for Learning Newtonian Mechanics
MHVR '94 Selected papers from the First International Conference on Hypermedia, Multimedia, and Virtual Reality: Models, Systems, and Applications
Virtual clothes, Hair and Skin for Beautiful Top Models
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
Fast Realistic Human Body Deformations for Animation and VR Applications
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
Virtual Humans for Animation, Ergonomics, and Simulation
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
Distributed Virtual Reality Authoring Interfaces for the WWW: The VR-Shop Case
Multimedia Tools and Applications
Real-time display of virtual humans: levels of details and impostors
IEEE Transactions on Circuits and Systems for Video Technology
A platform for the generation of virtual environments inhabited by intelligent virtual humans
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Building virtual worlds by 3d object mapping
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Data-driven facial expression synthesis via Laplacian deformation
Multimedia Tools and Applications
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The use of Virtual Environments as a user interface is essential for certain types of applications, both in education and entertainment. These worlds are even more attractive for the user when they are neither static nor pre-scripted, but have dynamic characteristics and are populated by autonomous entities, also called virtual agents. There has been a lot of research concerning visualization, animation and behavior of virtual agents, but there are no generic architectures, methodologies and tools for the development of intelligent virtual environments, i.e. 3D environments with autonomous virtual agents. In this paper, we present SimHuman, a tool for the construction of virtual worlds with autonomous entities, targeted for a specific group of applications, such as simple simulation systems, virtual environments, educational applications, multimedia presentations, etc. It consists of a programming library and two utilities and it is highly dynamic and configurable, as it is not based on fixed scenes and models. It has embedded characteristics such as Inverse Kinematics, Physically Based Modeling, Collision Detection and Response, and Vision. SimHuman incorporates some important features for designing and building virtual environments and turns out to be an effective tool for interactive 3D applications with virtual agents.