Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive visual method for motion and model reuse
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Implementation of a scripting language for VRML/X3D-based embodied agents
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Models with Biological Relevance to Control Anthropomorphic Limbs: A Survey
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
Reusing motions and models in animations
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Modelling and estimating the pose of a human arm
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Application of inverse kinematics for skeleton manipulation in real-time
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Applications of Computers to Dance
IEEE Computer Graphics and Applications
A Tool for Constructing 3D Environments with Virtual Agents
Multimedia Tools and Applications
Adapting motion capture data using weighted real-time inverse kinematics
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A lightweight algorithm for real-time motion synthesis
Proceedings of the ACM symposium on Virtual reality software and technology
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Implicit curve oriented inbetweening for motion animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter
IEEE Intelligent Systems
3D human model and joint parameter estimation from monocular image
Pattern Recognition Letters
Modelling the 3D pose of a human arm and the shoulder complex utilising only two parameters
Integrated Computer-Aided Engineering
Robotics and Computer-Integrated Manufacturing
Integration of Vision and Inertial Sensors for 3D Arm Motion Tracking in Home-based Rehabilitation
International Journal of Robotics Research
Providing signed content on the Internet by synthesized animation
ACM Transactions on Computer-Human Interaction (TOCHI)
Accurate on-line avatar control with collision anticipation
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Partial query resolution for animation authoring
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Mkm: A global framework for animating humans in virtual reality applications
Presence: Teleoperators and Virtual Environments
Supervision and motion planning for a mobile manipulator interacting with humans
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Multi-criteria upper-body human motion adaptation
International Journal of Computer Integrated Manufacturing
Autonomous object manipulation for virtual humans
ACM SIGGRAPH 2008 classes
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
From Motion Capture to Real-Time Character Animation
Motion in Games
Simple Steps for Simply Stepping
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Pose-timeline for propagating motion edits
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Adding image constraints to inverse kinematics for human motion capture
EURASIP Journal on Advances in Signal Processing - Image processing and analysis in biomechanics
Classification and characterization of inverse kinematics solutions for anthropomorphic manipulators
Robotics and Autonomous Systems
Full-body avatar control with environment awareness
IEEE Computer Graphics and Applications - Special issue on sketching tangible interfaces augmented reality on mobile phones
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Human expressions interaction between avatar and virtual world
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Kinematic inbetweening for motion animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Development of the virtual-human Santos®
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Validation of predicted posture for the virtual human Santos®
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
Semi-automated human body 3D animator
International Journal of Computer Applications in Technology
A unified approach to accessibility for a person in a wheelchair
Robotics and Autonomous Systems
Automatic motion generation based on path editing from motion capture data
Transactions on edutainment IV
Charisma: High-performance Web-based MPEG-compliant animation framework
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Fast local and global similarity searches in large motion capture databases
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Goal-directed stepping with momentum control
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Efficient marker matching using pair-wise constraints in physical therapy
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Full-body hybrid motor control for reaching
MIG'10 Proceedings of the Third international conference on Motion in games
Spatial awareness in full-body immersive interactions: where do we stand?
MIG'10 Proceedings of the Third international conference on Motion in games
Why is the creation of a virtual signer challenging computer animation?
MIG'10 Proceedings of the Third international conference on Motion in games
The application of MPEG-4 compliant animation to a modern games engine and animation framework
MIG'10 Proceedings of the Third international conference on Motion in games
Kinematic jump processes for monocular 3D human tracking
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Biomechanically-inspired motion path editing
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Graphical Models
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
ACM Transactions on Interactive Intelligent Systems (TiiS)
Modeling ranges of limb motion for real-time inverse kinematics
SIGGRAPH Asia 2011 Posters
Novel human factors for ergonomy evaluation in virtual environments using virtual user models
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Challenges in exploiting prioritized inverse kinematics for motion capture and postural control
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Upper-Limb posture definition during grasping with task and environment constraints
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
An interaction interface for multiple agents on shared 3D display
CDVE'05 Proceedings of the Second international conference on Cooperative Design, Visualization, and Engineering
Templates for pre-grasp sliding interactions
Robotics and Autonomous Systems
Recover human pose from monocular image under weak perspective projection
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Computers and Industrial Engineering
Expressive body animation pipeline for virtual agent
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Tracking of manufacturing tools with cylindrical markers
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Proceedings of the Workshop at SIGGRAPH Asia
A new approach for animating 3d signing avatars
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
Bionics solution to learn the arm reaching with collision avoidance
Applied Bionics and Biomechanics
An inverse kinematics based approach for animating 3d signing avatars
Journal of Mobile Multimedia
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