SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Performance timing for keyframe animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Kinematic inbetweening for motion animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Engineering animations in user interfaces
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
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While the parametric curve is overwhelmingly used in current character motion animation practice, the utilization of the implicit curve is recognized to be extremely potential for motion animation since the implicit surface have succeeded in such application as modeling, deformation and rendering within computer graphics and animation. In this paper, we advocate the use of implicit curves in motion animation. Implicit curves for task specification in motion animation is proposed and further explored in this paper. A planar implicit curve is used to represent the motion path while a speed profile curve is adopted to describe the motion timing. Then an approach and algorithm to motion inbetweening along implicit curves is proposed. Based on the motion path and motion speed, curve oriented inbetweening technique is utilized to generate inbetween position sequences in Cartesian space from which frame inbetweens in parametric space for animation are obtained by inverse kinematics.