Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generating natural-looking motion for computer animation
Proceedings of the conference on Graphics interface '92
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Controlling physics in realistic character animation
Communications of the ACM
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive visual method for motion and model reuse
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Synthetic Animation of Deaf Signing Gestures
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
A Hybrid Motion Data Manipulation: Wavelet Based Motion Processing and Spacetime Rectification
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Reusing Animations in Databases for Multimedia Presentations
ASIAN '00 Proceedings of the 6th Asian Computing Science Conference on Advances in Computing Science
Reusing motions and models in animations
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Attaching physiological effects to motion-captured data
GRIN'01 No description on Graphics interface 2001
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Mapping optical motion capture data to skeletal motion using a physical model
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Motion Perturbation Based on Simple Neuromotor Control Models
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
MPML-FLASH: A Multimodal Presentation Markup Language with Character Agent Control in Flash Medium
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Momentum-based parameterization of dynamic character motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Optimization and response surfaces: an optimization-based multi-resolution simulation methodology
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Motion editing with data glove
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
A lightweight algorithm for real-time motion synthesis
Proceedings of the ACM symposium on Virtual reality software and technology
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
Generating dance verbs and assisting computer choreography
Proceedings of the 13th annual ACM international conference on Multimedia
Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision
IEEE Transactions on Visualization and Computer Graphics
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Momentum-based parameterization of dynamic character motion
Graphical Models - Special issue on SCA 2004
Interaction capture and synthesis
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Validating retargeted and interpolated locomotions by dynamics-based analysis
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Implicit curve oriented inbetweening for motion animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Dynamo: dynamic, data-driven character control with adjustable balance
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
An example-based approach for facial expression cloning
ACM SIGGRAPH 2006 Courses
Scanning physical interaction behavior of 3D objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Interactive animation of dynamic manipulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic splicing for hand and body animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive dynamic response for games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
SIMBICON: simple biped locomotion control
ACM SIGGRAPH 2007 papers
Simulating biped behaviors from human motion data
ACM SIGGRAPH 2007 papers
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Psychologically Inspired Anticipation and Dynamic Response for Impacts to the Head and Upper Body
IEEE Transactions on Visualization and Computer Graphics
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
Continuation methods for adapting simulated skills
ACM SIGGRAPH 2008 papers
Interactive simulation of stylized human locomotion
ACM SIGGRAPH 2008 papers
Synthesis of constrained walking skills
ACM SIGGRAPH Asia 2008 papers
Real-time control of physically based simulations using gentle forces
ACM SIGGRAPH Asia 2008 papers
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
Adaptive Body, Motion and Cloth
Motion in Games
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Optimal gait and form for animal locomotion
ACM SIGGRAPH 2009 papers
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Contact-aware nonlinear control of dynamic characters
ACM SIGGRAPH 2009 papers
Linear Bellman combination for control of character animation
ACM SIGGRAPH 2009 papers
Physics-Based Person Tracking Using the Anthropomorphic Walker
International Journal of Computer Vision
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Kinematic inbetweening for motion animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Spatial relationship preserving character motion adaptation
ACM SIGGRAPH 2010 papers
VideoMocap: modeling physically realistic human motion from monocular video sequences
ACM SIGGRAPH 2010 papers
Optimal feedback control for character animation using an abstract model
ACM SIGGRAPH 2010 papers
Animating non-humanoid characters with human motion data
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Model transduction for triangle meshes
Journal of Computer Science and Technology
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modal-space control for articulated characters
ACM Transactions on Graphics (TOG)
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Human animation from 2d correspondence based on motion trend prediction
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Generating different realistic humanoid motion
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Learning the stylistic similarity between human motions
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Real-time adaptive human motions for web-based training
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
Video motion capture for virtual characters
MDAI'05 Proceedings of the Second international conference on Modeling Decisions for Artificial Intelligence
4D parametric motion graphs for interactive animation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Parametric control of captured mesh sequences for real-time animation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Discovery of complex behaviors through contact-invariant optimization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive editing of deformable simulations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Parametric animation of performance-captured mesh sequences
Computer Animation and Virtual Worlds
Proceedings of the ACM Symposium on Applied Perception
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Computer Graphics Forum
Relationship descriptors for interactive motion adaptation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Animating human lower limbs using contact-invariant optimization
ACM Transactions on Graphics (TOG)
Generating human-like motion for robots
International Journal of Robotics Research
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