Practical methods of optimization; (2nd ed.)
Practical methods of optimization; (2nd ed.)
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Visual tracking of high DOF articulated structures: an application to human hand tracking
ECCV '94 Proceedings of the third European conference on Computer Vision (Vol. II)
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Reconstruction of articulated objects from point correspondences in a single uncalibrated image
Computer Vision and Image Understanding
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Scattered Data Interpolation with Multilevel B-Splines
IEEE Transactions on Visualization and Computer Graphics
Model-based estimation of 3D human motion with occlusion based on active multi-viewpoint selection
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Motion Generator Approach to Translating Human Motion from Video to Animation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Model Based Approach in Extracting and Generating Human Motion
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Video-guided motion synthesis using example motions
ACM Transactions on Graphics (TOG)
Monocular reconstruction of human translation in motion sequence by MTA
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Human animation from 2D correspondence based on motion trend prediction
AIKED'06 Proceedings of the 5th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering and Data Bases
3D Human Motion Reconstruction Using Video Processing
ICISP '08 Proceedings of the 3rd international conference on Image and Signal Processing
Monocular reconstruction of human motion by qualitative selection
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Human animation from 2d correspondence based on motion trend prediction
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Human motion interpolation using space-time registration
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Model based full body human motion reconstruction from video data
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
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Videos taken from a single camera are a most common source of human motions. In this paper, we present a novel method to reconstruct the motion of a human-like figure from inter-frame feature correspondences of a single video stream. We exploit a motion library to resolve the depth ambiguity in recovering the 3D configurations from 2D features. Our reconstruction method takes three major steps: timewarping to align the reference motion with that in the video, reconstructing the joint orientations, and estimating the root trajectory. Experimental results show that our approach can reconstruct highly dynamic motions such as shooting of soccer players, which would be hard to do, otherwise.