Practical methods of optimization; (2nd ed.)
Practical methods of optimization; (2nd ed.)
Interactive behaviors for bipedal articulated figures
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Integrating constraints and direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Advanced Robotics: Redundancy and Optimization
Advanced Robotics: Redundancy and Optimization
A differential approach to graphical interaction
A differential approach to graphical interaction
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Controlling physics in realistic character animation
Communications of the ACM
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion Capture Data Manipulation and Reuse via B-splines
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Synthesis of Human Motion Using Kalman Filter
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
A Hybrid Motion Data Manipulation: Wavelet Based Motion Processing and Spacetime Rectification
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Implementation of a Motion Editing System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
3D motion retrieval with motion index tree
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Acquiring and validating motion qualities from live limb gestures
Graphical Models
Motion editing with data glove
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
Search and transitioning for motion captured sequences
Proceedings of the ACM symposium on Virtual reality software and technology
Knowing when to put your foot down
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Video-guided motion synthesis using example motions
ACM Transactions on Graphics (TOG)
Interactive animation of dynamic manipulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic splicing for hand and body animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Compression of human motion animation using the reduction of interjoint correlation
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Intelligent Third-Person Control of 3D Avatar Motion
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
From Motion Capture to Real-Time Character Animation
Motion in Games
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Interactive synthesis of human-object interaction
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A real-time natural motion edit by the uniform posture map algorithm
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Spatial relationship preserving character motion adaptation
ACM SIGGRAPH 2010 papers
Tool for creation realistic animation of human-like figures: TRAF
EUROCAST'07 Proceedings of the 11th international conference on Computer aided systems theory
A stylistic human motion editing system based on a subspace motion model
International Journal of Computer Applications in Technology
Data-driven on-line generation of interactive gait motion
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Biomechanically-inspired motion path editing
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Motion editing with the state feedback dynamic model
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Learning the stylistic similarity between human motions
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Video motion capture for virtual characters
MDAI'05 Proceedings of the Second international conference on Modeling Decisions for Artificial Intelligence
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
4D parametric motion graphs for interactive animation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Parametric control of captured mesh sequences for real-time animation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Intuitive interfaces for motion generation and search
IHI'04 Proceedings of the 2004 international conference on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets
Interactive editing of deformable simulations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive spacetime control of deformable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Parametric animation of performance-captured mesh sequences
Computer Animation and Virtual Worlds
Evaluating the plausibility of edited throwing animations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Evaluating the plausibility of edited throwing animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
Hybrid motion graph for character motion synthesis
Journal of Visual Languages and Computing
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