Interactive editing of deformable simulations

  • Authors:
  • Jernej Barbič;Funshing Sin;Eitan Grinspun

  • Affiliations:
  • University of Southern California;University of Southern California;Columbia University

  • Venue:
  • ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
  • Year:
  • 2012

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Abstract

We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time frame, and the surrounding animation immediately adjusts in response. The automatic adjustments are designed to respect physics, preserve detail in both the input motion and geometry, respect prescribed bilateral contact constraints, and controllably and smoothly decay in space-time. While the utility of interactive editing for rigid body and articulated figure animations is widely recognized, a corresponding approach to deformable bodies has not been technically feasible before. We achieve interactive rates by combining spacetime model reduction, rotation-strain coordinate warping, linearized elasticity, and direct manipulation. This direct editing tool can serve the final stages of animation production, which often call for detailed, direct adjustments that are otherwise tedious to realize by re-simulation or frame-by-frame editing.