Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Momentum-based parameterization of dynamic character motion
Graphical Models - Special issue on SCA 2004
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fat graphs: constructing an interactive character with continuous controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A performance-based technique for timing keyframe animations
Graphical Models
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Flipping with physics: motion editing for acrobatics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2009 papers
Practical Character Physics for Animators
IEEE Computer Graphics and Applications
Natural motion animation through constraining and deconstraining at will
IEEE Transactions on Visualization and Computer Graphics
Planning and synthesizing superhero motions
MIG'10 Proceedings of the Third international conference on Motion in games
Biomechanically-inspired motion path editing
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Using natural vibrations to guide control for locomotion
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Interactive editing of deformable simulations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Push it real: perceiving causality in virtual interactions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Inverse kinodynamics: editing and constraining kinematic approximations of dynamic motion
Proceedings of Graphics Interface 2012
Falling and landing motion control for character animation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive dynamics with hybrid response
SIGGRAPH Asia 2012 Technical Briefs
Velocity-based modeling of physical interactions in multi-agent simulations
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We present an integrated framework for interactive editing of the momentum and external forces in a motion capture sequence. Allowing user control of the momentum and forces provides a powerful and intuitive editing tool for dynamic motions. To make a higher jump, for example, the user simply increases the linear momentum in the vertical direction, while our system automatically calculates a motion that maintains both the same landing position and physical plausibility. Our key insight is using trajectory optimization based on normalized dynamics to simultaneously propagate momentum and force space changes. We demonstrate our approach with edits of long sequences of dynamic actions, including kicks, jumps, and spins.