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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
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PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
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ACM SIGGRAPH 2005 Papers
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ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
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SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
SIMBICON: simple biped locomotion control
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Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of Motion on Games
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This paper describes a hybrid technique to produce physically plausible response for animated character. The approach includes the automatic, adaptive selection of the dynamic articulation necessary for local-body responses based on the changing conditions of the character. This method is combined with a whole-body reaction to disturbances which is computed and controlled separately. Combined, the resulting response effects the entire body as well as the local area of a disturbance without the need for an explicit full-body controller and the response computed is both deliberate (controlled) and passive (uncontrolled). The results showcase a variety of scenarios including fast and sustained contact.