Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
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ACM Transactions on Graphics (TOG)
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
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IEEE Computer Graphics and Applications
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Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
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ACM SIGGRAPH 2003 Papers
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PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
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ACM SIGGRAPH 2005 Papers
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
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Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
On the beat!: timing and tension for dynamic characters
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multiobjective control with frictional contacts
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
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ACM SIGGRAPH 2008 papers
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ACM SIGGRAPH 2008 papers
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ACM SIGGRAPH Asia 2008 papers
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ACM SIGGRAPH Asia 2008 papers
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ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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ACM SIGGRAPH 2009 papers
Contact-aware nonlinear control of dynamic characters
ACM SIGGRAPH 2009 papers
Two-way coupling of rigid and deformable bodies
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Inverse kinodynamics: editing and constraining kinematic approximations of dynamic motion
Proceedings of Graphics Interface 2012
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Computer Graphics Forum
Real-time physical modelling of character movements with microsoft kinect
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Adaptive dynamics with hybrid response
SIGGRAPH Asia 2012 Technical Briefs
FingerWalking: motion editing with contact-based hand performance
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Task-driven posture optimization for virtual characters
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Finger walking: motion editing with contact-based hand performance
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Task-driven posture optimization for virtual characters
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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This paper introduces a technique for combining performance-based animation with a physical model in order to synthesize complex interactions in an animated scene. The approach is to previsualize interaction of final integrated scene, online, while the performance is being recorded. To accomplish this goal, we propose a framework which unifies kinematic playback of motion capture and dynamic motion synthesis. The proposed method augments a real-time recording of a human actor with dynamics-based response in order to modify motion data based on the conditions of the character. The system unifies kinematic and dynamic aspects of the final motion while allowing user control over the outcome both temporally and spatially across the character's body. Examples of complex interactions interleaved with intelligent response underscore the power of the technique along with multi-person captures in which remote users interact physically in a shared virtual world.