Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Training Hidden Markov Models with Multiple Observations-A Combinatorial Method
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Probabilistic Non-linear Principal Component Analysis with Gaussian Process Latent Variable Models
The Journal of Machine Learning Research
Hierarchical Gaussian process latent variable models
Proceedings of the 24th international conference on Machine learning
Gaussian Process Dynamical Models for Human Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Performance capture with physical interaction
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the ACM Symposium on Applied Perception
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We present an approach for the generative modeling of human interactions with emotional style variations. We employ a hierarchical Gaussian process latent variable model (GP-LVM) to map motion capture data of handshakes into a space of low dimensionality. The dynamics of the handshakes in this low dimensional space are then learned by a standard hidden Markov model, which also encodes the emotional style variation. To assess the quality of generated and rendered handshakes, we asked human observers to rate them for realism and emotional content. We found that generated and natural handshakes are virtually indistinguishable, proving the accuracy of the learned generative model.