A design method for “whole-hand” human-computer interaction
ACM Transactions on Information Systems (TOIS)
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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IEEE Computer Graphics and Applications
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Performance timing for keyframe animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion editing with data glove
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Synthesis of constrained walking skills
ACM SIGGRAPH Asia 2008 papers
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Performance capture with physical interaction
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Multitouch puppetry: creating coordinated 3D motion for an articulated arm
ACM International Conference on Interactive Tabletops and Surfaces
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Biomechanically-inspired motion path editing
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pen-to-mime: a pen-based interface for interactive control of a human figure
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Creature features: online motion puppetry for non-human characters
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Character motion control interface with hand manipulation inspired by puppet mechanism
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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We present a system for generating full-body animations from the performance on a touch-sensitive tabletop of "finger walking", where two fingers are used to pantomime leg movements. A user study was conducted to explore how users can communicate full-body motion using their hands, which concluded that finger walking is a naturally-chosen and comfortable performance method. Based on contact data recorded during this study, the properties of a variety of performed locomotion types were analyzed to determine which motion parameters are most reliable and expressive for the purpose of generating corresponding full-body animations. Based on this analysis, a compact set of motion features was developed for classifying the locomotion type of a finger performance. A prototype interactive animation system was implemented to generate full-body animations of a known locomotion type from finger walking by estimating the motion path of a finger performance, and editing the path of a corresponding animation to match. The classification accuracy and output animation quality of this system was evaluated in a second user study, demonstrating that satisfying full-body animations can be reliably generated from finger performances.