Interactive design of 3D computer-animated legged animal motion
IEEE Computer Graphics and Applications
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Performance timing for keyframe animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketch-based interfaces for interactive computer graphics
ACM SIGGRAPH 2006 Courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
Character animation from 2D pictures and 3D motion data
ACM Transactions on Graphics (TOG)
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
MotionMaster: authoring and choreographing Kung-fu motions by sketch drawings
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Walk to here: a voice driven animation system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A performance-based technique for timing keyframe animations
Graphical Models
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
Sketch-based interfaces for interactive computer graphics
ACM SIGGRAPH 2007 courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
Video browsing by direct manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Design and Analysis of Conceptual Sketches Based on Context Awareness
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
TS-Animation: A Track-Based Sketching Animation System
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Tangible handimation real-time animation with a sequencer-based tangible interface
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Navidget for 3D interaction: Camera positioning and further uses
International Journal of Human-Computer Studies
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
A toolkit approach to sketched diagram recognition
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Revisiting ShortStraw: improving corner finding in sketch-based interfaces
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Methods for fast skeleton sketching
SIGGRAPH 2009: Talks
Leveraging the talent of hand animators to create three-dimensional animation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pose-timeline for propagating motion edits
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pen-to-mime: Pen-based interactive control of a human figure
Computers and Graphics
Sketching interfaces for computer graphics
ACM SIGGRAPH ASIA 2009 Courses
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Robust classification of strokes with SVM and grouping
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
A real-time performance system for virtual theater
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Learning from humanoid cartoon designs
ICDM'10 Proceedings of the 10th industrial conference on Advances in data mining: applications and theoretical aspects
Interaction with a virtual character through performance based animation
SG'10 Proceedings of the 10th international conference on Smart graphics
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketch based 3D character deformation
Transactions on edutainment V
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Biomechanically-inspired motion path editing
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Camera-based in-situ 3D modeling techniques for AR Diorama in ubiquitous virtual reality
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
Proceedings of the 24th annual ACM symposium on User interface software and technology
A mobile low-cost motion capture system based on accelerometers
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Multiscale detection of gesture patterns in continuous motion trajectories
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
A collaborative sketch animation creation system on mobile devices
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Haptic puppetry for interactive games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Dragimation: direct manipulation keyframe timing for performance-based animation
Proceedings of Graphics Interface 2012
Interactive buildup of animation sequences with captured motion data
Computer Animation and Virtual Worlds
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Illustrative scientific visualization framework
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Pen-to-mime: a pen-based interface for interactive control of a human figure
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Sketch and paint-based interface for highlight modeling
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
FingerWalking: motion editing with contact-based hand performance
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Finger walking: motion editing with contact-based hand performance
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games
Proceedings of the Workshop at SIGGRAPH Asia
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Proceedings of the Virtual Reality International Conference: Laval Virtual
Differential blending for expressive sketch-based posing
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
The line of action: an intuitive interface for expressive character posing
ACM Transactions on Graphics (TOG)
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
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In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.