Methods for fast skeleton sketching

  • Authors:
  • Martin Poirier;Eric Paquette

  • Affiliations:
  • Multimedia Lab, École de technologie supérieure, Montreal, Canada;Multimedia Lab, École de technologie supérieure, Montreal, Canada

  • Venue:
  • SIGGRAPH 2009: Talks
  • Year:
  • 2009

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Abstract

Rigging characters for animation is a tedious task traditionally accomplished by extrusions of joints and direct bone manipulations. This work introduces different methods and concepts for a fast and effective sketching interface for skeleton creation. Unlike previous work on sketching motion paths [Thorne et al. 2004] or spline deformation [Blanco and Oliveira 2008], this is a direct way to create and adapt complex deformation skeletons on any character.