Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Proceedings of the 2008 symposium on Interactive 3D graphics and games
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Rigging characters for animation is a tedious task traditionally accomplished by extrusions of joints and direct bone manipulations. This work introduces different methods and concepts for a fast and effective sketching interface for skeleton creation. Unlike previous work on sketching motion paths [Thorne et al. 2004] or spline deformation [Blanco and Oliveira 2008], this is a direct way to create and adapt complex deformation skeletons on any character.