Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Calculation of reference frames along a space curve
Graphics gems
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A generalized de Casteljau approach to 3D free-form deformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Geometric modeling (2nd ed.)
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Direct manipulation of interactive character skins
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
An intuitive framework for real-time freeform modeling
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Adaptive resolution of 1D mechanical B-spline
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Methods for fast skeleton sketching
SIGGRAPH 2009: Talks
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We present an interactive mesh deformation technique based on parametric curve manipulation. A set of lines sketched over the projection of the mesh model is used to create parametric curves, which can be interactively manipulated, thus deforming the associated surfaces. Such curves can be further combined to create skeletons in a simple way, providing some extra control over the deformation process. Additionally, parametric curves can be automatically extracted from suggestive contours, allowing the deformation to be performed directly on visually-important details of the model. A major advantage of our technique is that it requires no preprocessing, allowing users to immediately produce visually-pleasing mesh deformations while using an intuitive interface. This makes it a good choice for artistic prototyping, as well as for casual users. We demonstrate that, despite its conceptual simplicity, it is quite general, producing results that are visually similar to the ones obtained with more sophisticated and computationally-intensive mesh deformation and skinning techniques.