Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Free-form shape design using triangulated surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Volume-preserving free-form solid
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Tetrahedral mesh generation by Delaunay refinement
Proceedings of the fourteenth annual symposium on Computational geometry
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fast volume-preserving free form deformation using multi-level optimization
Proceedings of the fifth ACM symposium on Solid modeling and applications
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A framework for geometric warps and deformations
ACM Transactions on Graphics (TOG)
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Mesh forging: editing of 3D-meshes using implicitly defined occluders
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
An intuitive framework for real-time freeform modeling
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Pyramid Coordinates for Morphing and Deformation
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Mesh Modelling with Curve Analogies
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Adaptive physics based tetrahedral mesh generation using level sets
Engineering with Computers
Dual Laplacian Editing for Meshes
IEEE Transactions on Visualization and Computer Graphics
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
A fast multigrid algorithm for mesh deformation
ACM SIGGRAPH 2006 Papers
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Volume and shape preservation via moving frame manipulation
ACM Transactions on Graphics (TOG)
Interactive mesh deformation using equality-constrained least squares
Computers and Graphics
Anime hair motion design from animation database
Proceedings of the 2006 international conference on Game research and development
Optimal boundaries for Poisson mesh merging
Proceedings of the 2007 ACM symposium on Solid and physical modeling
A physically-based framework for real-time haptic cutting and interaction with 3D continuum models
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Preserving form features in interactive mesh deformation
Computer-Aided Design
Stretch-based tetrahedral mesh manipulation
GI '07 Proceedings of Graphics Interface 2007
Deformation styles for spline-based skeletal animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Defining and computing curve-skeletons with medial geodesic function
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Reconstruction of deforming geometry from time-varying point clouds
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2008 papers
Interactive physically-based shape editing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Efficient mesh deformation using tetrahedron control mesh
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Discrete laplace operator on meshed surfaces
Proceedings of the twenty-fourth annual symposium on Computational geometry
Technical Section: Layered deformation of solid model using conformal mapping
Computers and Graphics
Fitting solid meshes to animated surfaces using linear elasticity
ACM Transactions on Graphics (TOG)
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
iWIRES: an analyze-and-edit approach to shape manipulation
ACM SIGGRAPH 2009 papers
Efficient mesh deformation using tetrahedron control mesh
Computer Aided Geometric Design
Interactive physically-based shape editing
Computer Aided Geometric Design
Technical Section: Quality encoding for tetrahedral mesh optimization
Computers and Graphics
Space deformations, surface deformations and the opportunities in-between
Journal of Computer Science and Technology
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Rigidity constraints for large mesh deformation
Journal of Computer Science and Technology
Out-of-core multigrid solver for streaming meshes
ACM SIGGRAPH Asia 2009 papers
Dental inlay and onlay construction by iterative Laplacian Surface Editing
SGP '08 Proceedings of the Symposium on Geometry Processing
Non-uniform deformation of an STL model satisfying error criteria
Computer-Aided Design
Technical Section: Cage-based deformation transfer
Computers and Graphics
Spatial relationship preserving character motion adaptation
ACM SIGGRAPH 2010 papers
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
CageIK: dual-Laplacian cage-based inverse kinematics
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Technical Section: Fitting 3D garment models onto individual human models
Computers and Graphics
Robust mesh editing using Laplacian coordinates
Graphical Models
Skeleton extraction from a mesh for easy skinning animation
Proceedings of the 13th International Conference on Humans and Computers
Customizing 3D garments based on volumetric deformation
Computers in Industry
Pattern-aware shape deformation using sliding dockers
Proceedings of the 2011 SIGGRAPH Asia Conference
Technical Section: Skeleton driven animation based on implicit skinning
Computers and Graphics
Computer-Aided Design
Non-uniform differential mesh deformation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Skeleton-Driven animation transfer based on consistent volume parameterization
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Detail-Preserving local editing for point-sampled geometry
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Preserving form-features in interactive mesh deformation
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Parameterization of star-shaped volumes using green's functions
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
SMI 2012: Full Component-aware tensor-product trivariate splines of arbitrary topology
Computers and Graphics
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Feature-preserved morphing method for panel design
Mathematical and Computer Modelling: An International Journal
Volumetric subspace mesh deformation with structure preservation
Computer Animation and Virtual Worlds
Linear Surface Reconstruction from Discrete Fundamental Forms on Triangle Meshes
Computer Graphics Forum
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Sketch-based design for green geometry and image deformation
Multimedia Tools and Applications
Direct manipulation of free-form deformation using curve-pairs
Computer-Aided Design
Robust inside-outside segmentation using generalized winding numbers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Differential blending for expressive sketch-based posing
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Texture mapping subdivision surfaces with hard constraints
The Visual Computer: International Journal of Computer Graphics
Deformation similarity measurement in quasi-conformal shape space
Graphical Models
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We present a novel technique for large deformations on 3D meshes using the volumetric graph Laplacian. We first construct a graph representing the volume inside the input mesh. The graph need not form a solid meshing of the input mesh's interior; its edges simply connect nearby points in the volume. This graph's Laplacian encodes volumetric details as the difference between each point in the graph and the average of its neighbors. Preserving these volumetric details during deformation imposes a volumetric constraint that prevents unnatural changes in volume. We also include in the graph points a short distance outside the mesh to avoid local self-intersections. Volumetric detail preservation is represented by a quadric energy function. Minimizing it preserves details in a least-squares sense, distributing error uniformly over the whole deformed mesh. It can also be combined with conventional constraints involving surface positions, details or smoothness, and efficiently minimized by solving a sparse linear system.We apply this technique in a 2D curve-based deformation system allowing novice users to create pleasing deformations with little effort. A novel application of this system is to apply nonrigid and exaggerated deformations of 2D cartoon characters to 3D meshes. We demonstrate our system's potential with several examples.