Anime hair motion design from animation database

  • Authors:
  • Eiji Sugisaki;Yosuke Kazama;Shigeo Morishima;Natsuko Tanaka;Akiko Sato

  • Affiliations:
  • Waseda University, Tokyo, Japan;Waseda University, Tokyo, Japan;Waseda University, Tokyo, Japan;Joshibi University of Art and Design, Kanagawa, Japan;Joshibi University of Art and Design, Kanagawa, Japan

  • Venue:
  • Proceedings of the 2006 international conference on Game research and development
  • Year:
  • 2006

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Abstract

This paper describes a new method to animate anime-like hair motion that allows users to use existing cel character animation sequences. We demonstrate how to create cartoon hair animation accentuated in anime-like motions. The novelty of this approach is that users can extract the motion from the existing cel animation such as windy scene or motion of grass and fire etc. Then, they can apply the extracted motion to other characters with a three-dimensional structure. In fact, users can re-use existing anime sequences as input to animate another character as if both characters existed in the same environment. Also, creating abundant hair motion database from various animator's characteristic hair motion enables users to create the hair motion that has user's favorite kind of the animator's characteristic even though a user is not an animator.