Automatic expressive deformations for stylizing motion
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A stylized cartoon hair renderer
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Hair motion re-modeling from cartoon animation sequence
ACM SIGGRAPH 2006 Research posters
Anime hair motion design from animation database
Proceedings of the 2006 international conference on Game research and development
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH Asia 2009 papers
Simulation-based in-between creation for CACAni system
ACM SIGGRAPH ASIA 2009 Sketches
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Skeleton-based cartoon hair modeling using blobby model
SIGGRAPH Asia 2013 Posters
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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In this paper we present a technique for themodelling and animation of cartoon hair. In ourapproach the primary shape and motion of the hair isdefined by an animated NURBS volume, along whosesurface are generated clumps of hair geometry. Thebasis of these hair clumps is formed by key hair curvesthat are grown along the isocurves of the originatingsurface and which follow its motion. Particle dynamicsare applied to each key hair and blended with initialanimation using springs. Profile curves are thenextruded along the length of the key hairs to create thegeometry details of the hairdo. The finished animatedhairdo is rendered non-photorealistically in cartoonstyle shading.