Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System
CGI '01 Computer Graphics International 2001
A Simple Approach to Interactive Free-Form Shape Deformations
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
A Simple Method for Modeling Wrinkles on Human Skin
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Modelling and Animating Cartoon Hair with NURBS Surfaces
CGI '04 Proceedings of the Computer Graphics International
A Statistical Wisp Model and Pseudophysical Approaches for Interactive Hairstyle Generation
IEEE Transactions on Visualization and Computer Graphics
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Modeling Expressive Wrinkles of Face For Animation
ICIG '07 Proceedings of the Fourth International Conference on Image and Graphics
ICIG '07 Proceedings of the Fourth International Conference on Image and Graphics
An art-directed wrinkle system for CG character clothing and skin
Graphical Models
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
A 3D Controllable Head and Face Modeling Method for a Certain Person
ISCSCT '08 Proceedings of the 2008 International Symposium on Computer Science and Computational Technology - Volume 01
A multimodal approach for 3D face modeling and recognition using 3D deformable facial mask
Machine Vision and Applications
ACM SIGGRAPH Asia 2009 papers
Technical section: Fast energy-based surface wrinkle modeling
Computers and Graphics
Technical section: A kinematic-variational model for animating skin with wrinkles
Computers and Graphics
Anatomy-based face reconstruction for animation using multi-layer deformation
Journal of Visual Languages and Computing
High-quality single-shot capture of facial geometry
ACM SIGGRAPH 2010 papers
High resolution passive facial performance capture
ACM SIGGRAPH 2010 papers
CMC '10 Proceedings of the 2010 International Conference on Communications and Mobile Computing - Volume 03
Pose-invariant 3D face reconstruction from a single image
ACM SIGGRAPH ASIA 2010 Sketches
A Sense of Reality Human Face Modeling Research Based on Multi-angle Photograph
ISCID '10 Proceedings of the 2010 International Symposium on Computational Intelligence and Design - Volume 02
Estimating posture-recognition performance in sensing garments using geometric wrinkle modeling
IEEE Transactions on Information Technology in Biomedicine
The 3D Chinese head and face modeling
Computer-Aided Design
A computational skin model: fold and wrinkle formation
IEEE Transactions on Information Technology in Biomedicine
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This paper proposes a methodology for creating a realistic 3D (three-dimensional) human model for portrait-based product development based on images, including face, wrinkle and hairstyle. For face modeling, we first generate a global model through deforming a generic model based on a set of facial landmarks. Local optimization is then performed for further enhancing the similarity between the subject and the 3D model in the non-feature regions (NFRs), eyes/nose/mouth and ears, using the proposed Point and Curve based deformation. Subsequently, this study proposes a wrinkle modeling method based on automatically extracted curves and improved shape control functions. Individual hairstyle modeling is introduced in a two-step approach that consists of hair-volume generation and individual-strand generation. Finally, several resulting 3D human models and their potential applications to portrait-based product design demonstrate the functionality of our methodology.