Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A wrinkle propagation model for cloth
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Deformable curve and surface finite-elements for free-form shape design
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
A new general triangulation method for planar contours
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Painting Folds Using Expansion Textures
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sketch based three-dimensional freeform object modeling with non-manifold data structure
Sketch based three-dimensional freeform object modeling with non-manifold data structure
CGI '04 Proceedings of the Computer Graphics International
Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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This paper presents an energy-based approach that models the distinct wrinkle shapes to represent the different material properties of non-rigid objects at an interactive speed. Our approach is a curve driven technique, where the surface wrinkles are generated by deforming the given mesh surface according to the shape change of a governing curve on the surface. An energy function is defined on the governing curve to indicate flexure properties. By minimizing the energy function, our approach offers the ability to mimic desirable and pleasing wrinkle shapes corresponding to the given material properties. We then propagate the wrinkle shape of the governing curve on the given mesh surface in the influence region. The final surface wrinkles interpolate the governing curve and are attenuated while they gradually move close to the boundary of the influence region to achieve the smoothness. Consequently, this results in the fast manipulation for complex wrinkle shapes with material properties. The most common problem of physically based simulation, the speed bottleneck, is avoided in our approach. In one word, our approach provides an efficient and useful interactive tool to model realistic wrinkles on non-rigid objects.