SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Automatic smoothing with geometric surface patches
Computer Aided Geometric Design
Curves and surfaces for computer aided geometric design: a practical guide
Curves and surfaces for computer aided geometric design: a practical guide
Method for fairing B-spline surfaces
Computer-Aided Design
Automatic fairing algorithm for B-spline curves
Computer-Aided Design
Blend design as a boundary-value problem
Theory and practice of geometric modeling
Optimal twist vectors as a tool for interpolating a network of curves with a minimum energy surface
Computer Aided Geometric Design
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Functional optimization for fair surface design
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Geometric manipulation of tensor product surfaces
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Linear constraints for deformable non-uniform B-spline surfaces
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Efficient, fair interpolation using Catmull-Clark surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Interactive design of smooth objects with probabilistic point constraints
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Multiresolution stochastic hybrid shape models with fractal priors
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Free-form shape design using triangulated surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Hierarchical and variational geometric modeling with wavelets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Dynamic manipulation of triangular B-splines
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Volume-preserving free-form solid
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Interactive physically-based manipulation of discrete/continuous models
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Simulating facial surgery using finite element models
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiresolution framework for variational subdivision
ACM Transactions on Graphics (TOG)
Interactive curve design using digital French curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Integrated mechanically based CAE system
Proceedings of the fifth ACM symposium on Solid modeling and applications
Blending, smoothing and interpolation of irregular meshes using N-sided Varady patches
Proceedings of the fifth ACM symposium on Solid modeling and applications
Surface feature constraint deformation for free-form and interactive design
Proceedings of the fifth ACM symposium on Solid modeling and applications
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A variational method to model G1 surfaces over triangular meshes of arbitrary topology in R3
ACM Transactions on Graphics (TOG)
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modelling with implicit surfaces that interpolate
ACM Transactions on Graphics (TOG)
A framework for facial surgery simulation
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Constrained fitting in reverse engineering
Computer Aided Geometric Design
Volume-Preserving Free-Form Solids
IEEE Transactions on Visualization and Computer Graphics
D-NURBS: A Physics-Based Framework for Geometric Design
IEEE Transactions on Visualization and Computer Graphics
Dynamic Catmull-Clark Subdivision Surfaces
IEEE Transactions on Visualization and Computer Graphics
Dynamic Modeling of Butterfly Subdivision Surfaces
IEEE Transactions on Visualization and Computer Graphics
Parametric Surface Interpolation
IEEE Computer Graphics and Applications
Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
Universal parametrization in constructing smoothly-connected B-spline surfaces
Computer Aided Geometric Design
Novel solver for dynamic surfaces
GRIN'01 No description on Graphics interface 2001
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Visualization and modeling of geophysical data
VIS '93 Proceedings of the 4th conference on Visualization '93
An error-bounded approximate method for representing planar curves in B-splines
Computer Aided Geometric Design
Development of a multi-resolution framework for NUBS
Information Sciences: an International Journal - Special issue: Information technology
PDE surface generation with combined closed and non-closed form solutions
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Tightening: curvature-limiting morphological simplification
Proceedings of the 2005 ACM symposium on Solid and physical modeling
An analytic pseudo-spectral method to generate a regular 4-sided PDE surface patch
Computer Aided Geometric Design
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Mason: morphological simplification
Graphical Models
Length preserving multiresolution editing of curves
Computing - Geometric modelling dagstuhl 2002
Adaptive T-spline surface fitting to z-map models
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive spline-driven deformation for free-form surface styling
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Shape-preserving, first-derivative-based parametric and nonparametric cubic L1 spline curves
Computer Aided Geometric Design
A discrete model of thin shells
ACM SIGGRAPH 2006 Courses
Shape transformation using variational implicit functions
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modelling with implicit surfaces that interpolate
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A discrete model of thin shells
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
G2 surface modeling using minimal mean-curvature-variation flow
Computer-Aided Design
B-spline curve fitting based on adaptive curve refinement using dominant points
Computer-Aided Design
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Shape optimization using reflection lines
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2008 papers
Dynamic spherical volumetric simplex splins with application in biomedical simulation
Proceedings of the 2008 ACM symposium on Solid and physical modeling
As-rigid-as-possible shape deformation and interpolation
Journal of Visual Communication and Image Representation
Detail preserving deformation of B-spline surfaces with volume constraint
Computer Aided Geometric Design
Temporal Computational Objects: A Process for Dynamic Surface Generation
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
An analytic pseudo-spectral method to generate a regular 4-sided PDE surface patch
Computer Aided Geometric Design
Shape-preserving, first-derivative-based parametric and nonparametric cubic L1 spline curves
Computer Aided Geometric Design
Manipulation of CAD surface models with haptics based on shape control functions
Computer-Aided Design
Haptic sculpting of multi-resolution B-spline surfaces with shaped tools
Computer-Aided Design
Technical section: Fast energy-based surface wrinkle modeling
Computers and Graphics
A facial expression parameterization by elastic surface model
International Journal of Computer Games Technology
The point collocation-based method of finite spheres (PCMFS) for real time surgery simulation
Computers and Structures
Autonomous Shape Control of a Deformable Object by Multiple Manipulators
Journal of Intelligent and Robotic Systems
A method of drawing cloth patterns with fabric behavior
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
3D modeling with a symmetric sketch
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Interpolation by piecewise quadric polynomial to scattered data points
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Surface fitting to curves with energy control
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Deformation of dynamic surfaces
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Blending curves for landing problems by numerical differential equations, I. Mathematical modelling
Mathematical and Computer Modelling: An International Journal
Robust fairing via conformal curvature flow
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
As-rigid-as-possible mesh deformation and its application in hexahedral mesh generation
Advances in Engineering Software
An optimization approach for constructing trivariate B-spline solids
Computer-Aided Design
Efficient energy evaluations for active B-Spline/NURBS surfaces
Computer-Aided Design
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The finite element method is applied to generate primitives that build continuous deformable shapes designed to support a new free-form modeling paradigm. The primitives autonomously deform to minimize an energy functional subject to user controlled geometric constraints and loads. The approach requires less user input than conventional free-form modeling approaches because the shape can be parameterized independently of the number of degrees of freedom needed to describe the shape.Both a curve and a surface finite element are developed. The properties of these geometric primitives have been engineered to support an interactive three phase approach for defining very fair free-form shapes as found in automobiles, ship hulls and car bodies. The shape's character lines or folds and edges are defined with deformable curve segments. These character lines are then "skinned" with a deformable surface. The final shape is sculpted interactively by applying loads to the surface to control the surface shape between character lines. Shapes created with this technique enjoy the advantage that they are already meshed for further finite element analysis.