SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Deformable curve and surface finite-elements for free-form shape design
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CONDOR: constraint-based dataflow
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Bending and Creasing Virtual Paper
IEEE Computer Graphics and Applications
Triangular NURBS and their dynamic generalizations
Computer Aided Geometric Design
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Modern Differential Geometry of Curves and Surfaces with Mathematica
Modern Differential Geometry of Curves and Surfaces with Mathematica
Subdivision-based multilevel methods for large scale engineering simulation of thin shells
Proceedings of the seventh ACM symposium on Solid modeling and applications
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Automatic differentiation of algorithms: from simulation to optimization
Automatic differentiation of algorithms: from simulation to optimization
D-NURBS: A Physics-Based Framework for Geometric Design
IEEE Transactions on Visualization and Computer Graphics
Restricted delaunay triangulations and normal cycle
Proceedings of the nineteenth annual symposium on Computational geometry
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A differential approach to graphical interaction
A differential approach to graphical interaction
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We present a discrete model for the behavior of thin flexible structures, such as hats, leaves, and aluminum cans, which are characterized by a curved undeformed configuration. Previously such models required complex continuum mechanics formulations and correspondingly complex algorithms. We show that a simple shell model can be derived geometrically for triangle meshes and implemented quickly by modifying a standard cloth simulator. Our technique convincingly simulates a variety of curved objects with materials ranging from paper to metal, as we demonstrate with several examples including a comparison of a real and simulated falling hat.This chapter is based on the paper by Grinspun, Hirani, Desbrun, and Schröder which appeared in the Proceedings of the Symposium for Computer Animation 2003 [Grinspun et al. 2003].