An art-directed wrinkle system for CG character clothing
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamic skinning: adding real-time dynamic effects to an existing character animation
Proceedings of the 21st spring conference on Computer graphics
Generating seams and wrinkles for virtual clothing
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
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ACM SIGGRAPH 2006 Papers
Deformation styles for spline-based skeletal animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
An art-directed wrinkle system for CG character clothing and skin
Graphical Models
Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Technical section: Fast energy-based surface wrinkle modeling
Computers and Graphics
Technical section: A kinematic-variational model for animating skin with wrinkles
Computers and Graphics
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Active geometry for game characters
MIG'10 Proceedings of the Third international conference on Motion in games
Physics-inspired upsampling for cloth simulation in games
ACM SIGGRAPH 2011 papers
Generating predictable and convincing folds for leather seat design
Proceedings of the 25th Spring Conference on Computer Graphics
Modelling and animating hand wrinkles
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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This paper proposes a new method for designing dynamicwrinkles that appear and disappear according to theunderlying deformation of tissues. The user positions andorients wrinkling tools on a mesh. During animation, geometricwrinkles are generated in real-time in the regionscovered by the tools, mimicking resistance to compressionof tissues. The wrinkling feature can be added to any existinganimation. When the local resolution of the mesh is notsufficient, our tool refines it according to the wrinkleýs finestfeature. As our results show, the technique can be appliedto a variety of situations such as facial expression wrinkles,joint wrinkles or garment wrinkles.