A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A plastic-visco-elastic model for wrinkles in facial animation and skin aging
Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
Painting Folds Using Expansion Textures
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
CGI '04 Proceedings of the Computer Graphics International
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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In this paper we describe a method for designing and visualizing folds in leather car seats. Since the manufacturing process cannot completely control the final result, an accurate simulation is neither possible nor needed; instead this tool functions as a sketchpad for the designer, and as a means for communicating the design as 3D model for design and production decisions. The method supports the designers' needs to create realistic looking folds and quickly and easily manipulate their position and appearance. For this, a minimal set of intuitive controls has been selected. The tool covers a range of realistic visual results for the designers and delivers the correct sewing pattern for production.