A wrinkle propagation model for cloth
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Singularity theoretical modeling and animation of garment wrinkle formation processes
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
The NURBS book
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Simple Method for Modeling Wrinkles on Human Skin
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
CGI '04 Proceedings of the Computer Graphics International
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
A computational skin model: fold and wrinkle formation
IEEE Transactions on Information Technology in Biomedicine
DrivenShape: a data-driven approach for shape deformation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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We present a kinematic system for creating art-directed clothing and skin wrinkles on CG characters used in the production of computer-animated feature films. This system employs a curve-based method for generating wrinkles on reference poses, which are incorporated into a weighted matching algorithm that generates wrinkle deformations on an animated character. An artist creates wrinkle patterns in an interactive application that is intuitive to use and accommodates iterative art direction. The algorithm for evaluating wrinkles measures the local stress of a surface and creates weights that are used to interpolate between the reference wrinkle patterns during movement. We discuss various production pipeline issues, such as retargeting wrinkle patterns between different costumes and characters. We extend the approach to achieve believable age wrinkles for character skin. Our system has been used successfully in the production of feature-length animated films.