Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A Graduated Assignment Algorithm for Graph Matching
IEEE Transactions on Pattern Analysis and Machine Intelligence
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Algorithm 778: L-BFGS-B: Fortran subroutines for large-scale bound-constrained optimization
ACM Transactions on Mathematical Software (TOMS)
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Physically based anatomic modeling for construction of musculoskeletal systems
ACM SIGGRAPH 99 Conference abstracts and applications
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Consistent mesh parameterizations
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Better optical triangulation through spacetime analysis
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Direct manipulation of interactive character skins
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Synthesizing animatable body models with parameterized shape modifications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
An example-based approach to human body manipulation
Graphical Models
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling deformable human hands from medical images
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Realistic modeling and animation of human body based on scanned data
Journal of Computer Science and Technology
Recovering articulated object models from 3D range data
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
MuscleBuilder: a modeling tool for human anatomy
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
ACM SIGGRAPH 2005 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
An art-directed wrinkle system for CG character clothing
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
A fast and handy method for skeleton-driven body deformation
Computers in Entertainment (CIE) - 3rd anniversary issue
An example-based approach for facial expression cloning
ACM SIGGRAPH 2006 Courses
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Graphical Models
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
A system for articulated tracking incorporating a clothing model
Machine Vision and Applications
Skinning with dual quaternions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Analysis of segmented human body scans
GI '07 Proceedings of Graphics Interface 2007
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Reconstruction of deforming geometry from time-varying point clouds
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Generalized surface flows for mesh processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
An art-directed wrinkle system for CG character clothing and skin
Graphical Models
Data-driven modeling of skin and muscle deformation
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Model-based human shape reconstruction from multiple views
Computer Vision and Image Understanding
Space-time surface reconstruction using incompressible flow
ACM SIGGRAPH Asia 2008 papers
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Real-time individualized virtual humans
ACM SIGGRAPH ASIA 2008 courses
EDFCES: a new example-driven 3D face construction and editing system
Machine Graphics & Vision International Journal
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
Static and Dynamic Human Shape Modeling
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Realistic Elbow Flesh Deformation Based on Anthropometrical Data for Ergonomics Modeling
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Reconstructing animated meshes from time-varying point clouds
SGP '08 Proceedings of the Symposium on Geometry Processing
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Generating body surface deformation using level set method
AMFG'07 Proceedings of the 3rd international conference on Analysis and modeling of faces and gestures
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
Marker-less 3D feature tracking for mesh-based human motion capture
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
Technical Section: Fitting 3D garment models onto individual human models
Computers and Graphics
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
SMI 2011: Full Paper: Displaced subdivision surfaces of animated meshes
Computers and Graphics
Cultural Heritage: Symmetry and template guided completion of damaged skulls
Computers and Graphics
A data-driven appearance model for human fatigue
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Facial cartography: interactive scan correspondence
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time facial animation from live video tracking
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controlling physics-based characters using soft contacts
Proceedings of the 2011 SIGGRAPH Asia Conference
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
In search for your own virtual individual
SAMT'06 Proceedings of the First international conference on Semantic and Digital Media Technologies
Novel human factors for ergonomy evaluation in virtual environments using virtual user models
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Skeleton-Based shape deformation using simplex transformations
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Generic-model based human-body modeling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Geometric algebra for pose estimation and surface morphing in human motion estimation
IWCIA'04 Proceedings of the 10th international conference on Combinatorial Image Analysis
Realistic skeleton driven skin deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Pose space surface manipulation
International Journal of Computer Games Technology
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Template deformation for point cloud fitting
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
SMI 2013: Shape modeling for animated characters using ordinary differential equations
Computers and Graphics
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
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This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Using markers captured during range scanning, we construct a kinematic skeleton and identify the pose of each scan. We then construct a mutually consistent parameterization of all the scans using a posable subdivision surface template. The detail deformations are represented as displacements from this surface, and holes are filled smoothly within the displacement maps. Finally, we combine the range scans using k-nearest neighbor interpolation in pose space. We demonstrate results for a human upper body with controllable pose, kinematics, and underlying surface shape.