Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping

  • Authors:
  • Dae-Eun Hyun;Seung-Hyun Yoon;Myung-Soo Kim;Bert Jüttler

  • Affiliations:
  • -;-;-;-

  • Venue:
  • PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 2003

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Abstract

We present a new approach to the modeling and deformation of a human or virtual character's arms and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximating these ellipsoids with a swept ellipse, and the difference between that and the detailed shape of thearm or leg is represented as a displacement map. We demonstrate that the natural bending of arms and legs can be emulated using this approach, and show its effectiveness by articulating the limbs of a scanned human body and those of a virtual character.