Real-time individualized virtual humans

  • Authors:
  • Nadia Magnenat-Thalmann;Daniel Thalmann

  • Affiliations:
  • University of Geneva, Carouge/Geneva, Switzerland;EPFL, VRlab, Lausanne, Switzerland

  • Venue:
  • ACM SIGGRAPH ASIA 2008 courses
  • Year:
  • 2008

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Abstract

This tutorial will present the latest techniques to model fast individualized animatable virtual humans for Real-Time applications. As a human is composed of a head and a body, we will analyze how these two parts can be modeled and globally animated as in real-life. More precisely, we will show how we can model and deform human bodies and heads. Facial animation will be also addressed from motion facial capture and voice to the simulation of interactive realistic talking virtual humans, including personality models and complete body gestures. We will describe how we can model crowds in realtime using dynamic meshes, static meshes and impostors. Techniques to introduce variety in crowds including individual animation with accessories will be explained.