Numerical recipes in C: the art of scientific computing
Numerical recipes in C: the art of scientific computing
Radial basis functions for multivariable interpolation: a review
Algorithms for approximation
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Neural Networks for Pattern Recognition
Neural Networks for Pattern Recognition
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Virtual People: Capturing Human Models to Populate Virtual Worlds
CA '99 Proceedings of the Computer Animation
3D human body model acquisition from multiple views
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Duplicate-skins for compatible mesh modelling
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Adaptive Body, Motion and Cloth
Motion in Games
Real-time individualized virtual humans
ACM SIGGRAPH ASIA 2008 courses
Technical Section: A sketch-based approach to human body modelling
Computers and Graphics
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
Layer-based mannequin reconstruction and parameterization from 3D range data
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Exemplar-based statistical model for semantic parametric design of human body
Computers in Industry
A survey on CAD methods in 3D garment design
Computers in Industry
MovieReshape: tracking and reshaping of humans in videos
ACM SIGGRAPH Asia 2010 papers
Customizing 3D garments based on volumetric deformation
Computers in Industry
Parametric human body shape modeling framework for human-centered product design
Computer-Aided Design
In search for your own virtual individual
SAMT'06 Proceedings of the First international conference on Semantic and Digital Media Technologies
Evolutionary computation approaches for shape modelling and fitting
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
A comparative study of surface representations used in statistical human models
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
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We discuss a set of techniques based on examples for generating realistic, controllable human whole-body models. Users are assisted in automatically generating a new model or modifying an existing one by controlling the parameters provided. Our approach is based on examples and consists of three major parts. First, each example from the 3D range scanner is preprocessed so that the topology of all examples is identical. Second, the system that we call the modeling synthesizer learns from these examples the correlation between the parameters and the body geometry. After this learning process the synthesizer is devoted to the generation of appropriate shape and proportion of the body geometry through interpolation. Finally, we demonstrate our modifier synthesizer for more subtle manipulations of example models, using high-level parameters such as fat percentage. On any synthesized model, the underlying bone and skin structure is properly adjusted, so that the model remains completely animatable using the joint animation. By allowing automatic modification from a set of parameters, our approach may eventually lead to the automatic generation of a variety of population models.