Personal Virtual Humans — Inhabiting the TalkZone and beyond
BT Technology Journal
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
3D Clothes Modeling from Photo Cloned Human Body
VW '00 Proceedings of the Second International Conference on Virtual Worlds
DGCI '02 Proceedings of the 10th International Conference on Discrete Geometry for Computer Imagery
Articulated Soft Objects for Multiview Shape and Motion Capture
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer vision for human modelling and analysis
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
An example-based approach to human body manipulation
Graphical Models
Realistic modeling and animation of human body based on scanned data
Journal of Computer Science and Technology
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Automatic generation of personalized human avatars from multi-view video
Proceedings of the ACM symposium on Virtual reality software and technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Presenting identity in a virtual world through avatar appearances
Proceedings of Graphics Interface 2009
Technical Section: A sketch-based approach to human body modelling
Computers and Graphics
Free viewpoint virtual try-on with commodity depth cameras
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Automatic human model generation
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Personalized model deformation based on slice space representation
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
3D human modeling from a single depth image dealing with self-occlusion
Multimedia Tools and Applications
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In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people Realistic modelling of people is essential for advanced multimedia, augmented reality and immersive virtual reality. Current systems for whole-body model capture are based on active 3D sensing to measure the shape of the body surface. Such systems are prohibitively expensive and do not enable capture of high-quality photo-realistic colour. This results in geometrically accurate but unrealistic human models. The goal of this research is to achieve automatic low-cost modelling of people suitable for personalised avatars to populate virtual worlds.A model-based approach is presented for automatic reconstruction of recognisable avatars from a set of low-cost colour images of a person taken from four orthogonal views. A generic 3D human model represents both the human shape and kinematic joint structure. The shape of a specific person is captured by mapping 2D silhouette information from the orthogonal view colour images onto the generic 3D model. Colour texture mapping is achieved by projecting the set of images onto the deformed 3D model. This results in the capture of a recognisable 3D facsimile of an individual person suitable for articulated movement in a virtual world. The system is low-cost, requires single-shot capture, is reliable for large variations in shape and size and can cope with clothing of moderate complexity.