3D human modeling from a single depth image dealing with self-occlusion

  • Authors:
  • In Yeop Jang;Ji-Ho Cho;Kwan H. Lee

  • Affiliations:
  • 213, Department of Mechatronics, Gwangju Institute of Science and Technology (GIST), Buk-gu, South Korea 500-712;213, Department of Mechatronics, Gwangju Institute of Science and Technology (GIST), Buk-gu, South Korea 500-712;213, Department of Mechatronics, Gwangju Institute of Science and Technology (GIST), Buk-gu, South Korea 500-712

  • Venue:
  • Multimedia Tools and Applications
  • Year:
  • 2012

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Abstract

This paper presents a 2D to 3D conversion scheme to generate a 3D human model using a single depth image with several color images. In building a complete 3D model, no prior knowledge such as a pre-computed scene structure and photometric and geometric calibrations is required since the depth camera can directly acquire the calibrated geometric and color information in real time. The proposed method deals with a self-occlusion problem which often occurs in images captured by a monocular camera. When an image is obtained from a fixed view, it may not have data for a certain part of an object due to occlusion. The proposed method consists of following steps to resolve this problem. First, the noise in a depth image is reduced by using a series of image processing techniques. Second, a 3D mesh surface is constructed using the proposed depth image-based modeling method. Third, the occlusion problem is resolved by removing the unwanted triangles in the occlusion region and filling the corresponding hole. Finally, textures are extracted and mapped to the 3D surface of the model to provide photo-realistic appearance. Comparison results with the related work demonstrate the efficiency of our method in terms of visual quality and computation time. It can be utilized in creating 3D human models in many 3D applications.