Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
A seamless shape for HANIM compliant bodies
Proceedings of the fourth symposium on Virtual reality modeling language
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
Virtual People: Capturing Human Models to Populate Virtual Worlds
CA '99 Proceedings of the Computer Animation
Fast Realistic Human Body Deformations for Animation and VR Applications
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
ACM SIGGRAPH 2004 Papers
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
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Human body modeling is essential for virtual environment, sports simulation and digital entertainment. In this paper, we present an improved slice-space deforming algorithm and use it to add shape details extracted from pictures to a reference model in order to get a personalized and structured model. Our method begins with sample image collection and reference image generation followed by silhouette extraction and segmentation. Then it builds a mapping between pixels inside every pair of silhouette segments in the reference image and in the sample image. This novel mapping algorithm is based on a slice space representation that conforms to the intrinsic structure of human body. Finally, based on this mapping, the position of every point in the reference model will be changed. Our deforming algorithm can extract shape details from pictures more precisely and preserve shape connectivity of the reference model in more situations.