Using the multi-layer model for building interactive graphical applications
Proceedings of the 9th annual ACM symposium on User interface software and technology
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
The out of box experience: lessons learned creating compelling VRML 2.0 content
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Quadratic Bezier triangles as drawing primitives
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Pixel masks for screen-door transparency
Proceedings of the conference on Visualization '98
Reconstruction of 3D virtual buildings from 2D architectural floor plans
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Recursive, object-oriented structures for molecular modeling
ACM SIGBIO Newsletter
Recursive, object-oriented structures for molecular modeling
SAC '98 Proceedings of the 1998 ACM symposium on Applied Computing
Applying videogame technologies to video conferencing systems
SAC '98 Proceedings of the 1998 ACM symposium on Applied Computing
Hardware-accelerated free-form deformation
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Fast perception-based depth of field rendering
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Visual representation of document-oriented information on the web
APL '00 Proceedings of the international conference on APL-Berlin-2000 conference
HPCN Europe 2001 Proceedings of the 9th International Conference on High-Performance Computing and Networking
A Real-Time Vision Module for Interactive Perceptual Agents
ICVS '01 Proceedings of the Second International Workshop on Computer Vision Systems
Object-oriented scientific visualization
CompSysTech '03 Proceedings of the 4th international conference conference on Computer systems and technologies: e-Learning
DNA in Virtuo visualization and exploration of 3D genomic structures
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
TCLTK'97 Proceedings of the 5th conference on Annual Tcl/Tk Workshop 1997 - Volume 5
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Review: Finite element-based approach to modeling heterogeneous objects
Finite Elements in Analysis and Design
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Journal of Computational Methods in Sciences and Engineering - Special Supplement Issue in Section A and B: Selected Papers from the ISCA International Conference on Software Engineering and Data Engineering, 2009
Towards a general abstraction through sequences of conceptual operations
ICVS'11 Proceedings of the 8th international conference on Computer vision systems
A survey of medical image registration on graphics hardware
Computer Methods and Programs in Biomedicine
Simulation of artificial winds using a hardware illumination technique
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Personalized model deformation based on slice space representation
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A fast implementation of the octagon abstract domain on graphics hardware
SAS'07 Proceedings of the 14th international conference on Static Analysis
TAYRA: a 3D graphics raster processor
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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From the Publisher:for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. Open Inventor is an object-oriented 3D toolkit built on OpenGL that provides a 3D scene database, a built-in event model for user interaction, and the ability to print objects and exchange data with other graphics formats. The OpenGL Technical Library provides tutorial and reference books for OpenGL and Open Inventor. The library enables programmers to gain a practical understanding of these important software standards and shows how to unlock their full potential.