How to make a visually realistic 3D display
ACM SIGGRAPH Computer Graphics
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Some perspectives on visual depth perception
ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 9th annual ACM symposium on User interface software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
Illustrative shadows: integrating 3D and 2D information displays
Proceedings of the 8th international conference on Intelligent user interfaces
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Layered Penumbrae: An Effective 3D Feedback Technique
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Virtual Shadows - Enhanced Interaction in Mixed Reality Environment
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
A real-time shadow approach for an augmented reality application using shadow volumes
Proceedings of the ACM symposium on Virtual reality software and technology
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Exploring the design space of multiscale 3D orientation
Proceedings of the International Conference on Advanced Visual Interfaces
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
Toucheo: multitouch and stereo combined in a seamless workspace
Proceedings of the 24th annual ACM symposium on User interface software and technology
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
Evaluating the effectiveness of orientation indicators with an awareness of individual differences
ACM Transactions on Applied Perception (TAP)
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Reference grids are commonly used in design software to help users judge distances and understand the orientation of the virtual workspace. Despite their ubiquity in 3D graphics applications, little research has gone into important design considerations of the 3D reference grids themselves, which directly impact their usefulness. We have developed two new techniques; the multiscale reference grid and position pegs that form a consistent foundation for presenting relative scale and position information to the user. Our design of a multiscale reference grid consistently subdivides and coalesces gridlines, based on the computation of a closeness metric, while ensuring that there are neither too many nor too few subdivisions. Position pegs extend the grid so that objects that are lying above or below the ground plane can be brought into a common environmental frame of reference without interfering with the grid or object data. We provide a stable analytic viewpoint-determined result, solving several depth cue problems, that is independent of viewing projection.