Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Path-planning by tessellation of obstacles
ACSC '03 Proceedings of the 26th Australasian computer science conference - Volume 16
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CMV '05 Proceedings of the Coordinated and Multiple Views in Exploratory Visualization
BalloonProbe: reducing occlusion in 3D using interactive space distortion
Proceedings of the ACM symposium on Virtual reality software and technology
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
View projection animation for occlusion reduction
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Scented Widgets: Improving Navigation Cues with Embedded Visualizations
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Melange: space folding for multi-focus interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Starburst: a target expansion algorithm for non-uniform target distributions
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A Taxonomy of 3D Occlusion Management for Visualization
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
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Recently, research in 3D computer graphics and interaction has started to move beyond the narrow domain of single object authoring and inspection, and has begun to consider complex multiscale objects and environments. This generalization of problem scope calls for more general solutions, which are more akin to information visualization techniques than traditional computer graphics approaches. We consider the general problem of the user's understanding of their position and orientation within a multiscale 3D scene and propose a classification of the design space. To ground this theoretical discussion, we present initial explorations into grouping techniques, visualizations, and interactions to facilitate multiscale 3D orientation.