Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical zones in desert fog: aids to multiscale navigation
Proceedings of the 11th annual ACM symposium on User interface software and technology
Planar Geometric Projections and Viewing Transformations
ACM Computing Surveys (CSUR)
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
"This is a lot easier!": constrained movement speeds navigation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A lens and aperture camera model for synthetic image generation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
CMV '05 Proceedings of the Coordinated and Multiple Views in Exploratory Visualization
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments
VR '06 Proceedings of the IEEE conference on Virtual Reality
HingeSlicer: interactive exploration of volume images using extended 3D slice plane widgets
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Zooming versus multiple window interfaces: Cognitive costs of visual comparisons
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A Taxonomy of 3D Occlusion Management for Visualization
IEEE Transactions on Visualization and Computer Graphics
Navidget for 3D interaction: Camera positioning and further uses
International Journal of Human-Computer Studies
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Visibility transition planning for dynamic camera control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time lens blur effects and focus control
ACM SIGGRAPH 2010 papers
BIM Handbook: A Guide to Building Information Modeling for Owners, Managers, Designers, Engineers and Contractors
Exploring the design space of multiscale 3D orientation
Proceedings of the International Conference on Advanced Visual Interfaces
Interactive clipping techniques for texture-based volume visualization and volume shading
IEEE Transactions on Visualization and Computer Graphics
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Virtual three-dimensional (3-D) environments have become pervasive tools in a number of professional and recreational tasks. However, interacting with these environments can be challenging for users, especially as these environments increase in complexity and scale. In this paper, we argue that the design of 3-D interaction techniques is an ill-defined problem. This claim is elucidated through the context of data-rich and geometrically complex multiscale virtual 3-D environments, where unexpected factors can encumber intellection and navigation. We develop an abstract model to guide our discussion, which illustrates the cyclic relationship of understanding and navigating; a relationship that supports the iterative refinement of a consistent mental representation of the virtual environment. Finally, we highlight strategies to support the design of interactions in multiscale virtual environments, and propose general categories of research focus.