Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Planar Geometric Projections and Viewing Transformations
ACM Computing Surveys (CSUR)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
True volume visualization of medical data
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Fast perception-based depth of field rendering
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Challenges of Virtual Set Technology
IEEE MultiMedia
Lighting controls for synthetic images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Ray tracing algebraic surfaces
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Temporal anti-aliasing in computer generated animation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
INFOVIS '01 Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01)
GPU-accelerated high-quality hidden surface removal
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A phenomenological model for bokeh rendering
ACM SIGGRAPH 2002 conference abstracts and applications
Virtual view generation by linear processing of two differently focused images
ACM SIGGRAPH 2002 conference abstracts and applications
Active refocusing of images and videos
ACM SIGGRAPH 2007 papers
Depth-of-field blur effects for first-person navigation in virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Algorithms for rendering depth of field effects in computer graphics
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
ACM Transactions on Graphics (TOG)
Realistic Depth Blur for Images with Range Data
Dyn3D '09 Proceedings of the DAGM 2009 Workshop on Dynamic 3D Imaging
Depth-of-field rendering with multiview synthesis
ACM SIGGRAPH Asia 2009 papers
Using blur to affect perceived distance and size
ACM Transactions on Graphics (TOG)
Camera models and optical systems used in computer graphics: part I, object-based techniques
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Camera models and optical systems used in computer graphics: part II, image-based techniques
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Real-time lens blur effects and focus control
ACM SIGGRAPH 2010 papers
Photo-realistic depth-of-field effects synthesis based on real camera parameters
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
Cinematographic techniques for edutainment applications
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Per-Vertex Defocus Blur for Stochastic Rasterization
Computer Graphics Forum
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
ARTcams: attributed rational tensor cameras
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader
Computer Graphics Forum
Depth of field effects for interactive direct volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Accurate depth-of-field rendering using adaptive bilateral depth filtering
CVM'12 Proceedings of the First international conference on Computational Visual Media
5D Covariance tracing for efficient defocus and motion blur
ACM Transactions on Graphics (TOG)
Layered depth-of-field rendering using color spreading
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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This paper extends the traditional pin-hole camera projection geometry, used in computer graphics, to a more realistic camera model which approximates the effects of a lens and an aperture function of an actual camera. This model allows the generation of synthetic images which have a depth of field, can be focused on an arbitrary plane, and also permits selective modeling of certain optical characteristics of a lens. The model can be expanded to include motion blur and special effect filters. These capabilities provide additional tools for highlighting important areas of a scene and for portraying certain physical characteristics of an object in an image.