Camera models and optical systems used in computer graphics: part II, image-based techniques

  • Authors:
  • Brian A. Barsky;Daniel R. Horn;Stanley A. Klein;Jeffrey A. Pang;Meng Yu

  • Affiliations:
  • Computer Science Division, University of California, Berkeley, California and School of Optometry and Bioengineering Graduate Group;Computer Science Division, University of California, Berkeley, California;School of Optometry, University of California, Berkeley, California and Bioengineering Graduate Group;Computer Science Division, University of California, Berkeley, California;Computer Science Division, University of California, Berkeley, California

  • Venue:
  • ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
  • Year:
  • 2003

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Abstract

In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering with those models. In this paper, we survey image space techniques to simulate these models, and address topics including linear filtering, ray distribution buffers, light fields, and simulation techniques for interactive applications.