IEEE Computer Graphics and Applications
Mathematical elements for computer graphics (2nd ed.)
Mathematical elements for computer graphics (2nd ed.)
An improved illumination model for shaded display
Communications of the ACM
A lens and aperture camera model for synthetic image generation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A model for simulating the photographic development process on digital images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A rendering-based CAD method for the design and testing of rearview mirrors
From geometric modeling to shape modeling
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A Pupil-Centric Model of Image Formation
International Journal of Computer Vision
Challenges of Virtual Set Technology
IEEE MultiMedia
Virtual Eye: Retinal Image Visualization of the Human Eye
IEEE Computer Graphics and Applications
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Direct HDR capture of the sun and sky
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Graphical Models - Special issue: Vision and computer graphics
Direct HDR capture of the sun and sky
ACM SIGGRAPH 2006 Courses
Virtual photography: a framework for teaching image synthesis
SIGGRAPH '04 ACM SIGGRAPH 2004 Educators program
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Real-time spectral scene lighting on a fragment pipeline
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Single camera flexible projection
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Recovering high dynamic range radiance maps from photographs
ACM SIGGRAPH 2008 classes
Algorithms for rendering depth of field effects in computer graphics
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
Augmented reality based on estimation of defocusing and motion blurring from captured images
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
ACM Transactions on Graphics (TOG)
Depth of field postprocessing for layered scenes using constant-time rectangle spreading
Proceedings of Graphics Interface 2009
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Reconstruction of shape and reflectance properties based on visual hull
Proceedings of the 2009 Computer Graphics International Conference
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
Using blur to affect perceived distance and size
ACM Transactions on Graphics (TOG)
Camera models and optical systems used in computer graphics: part I, object-based techniques
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Real-time lens blur effects and focus control
ACM SIGGRAPH 2010 papers
Photo-realistic depth-of-field effects synthesis based on real camera parameters
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
An algorithm for rendering generalized depth of field effects based on simulated heat diffusion
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
CATRA: interactive measuring and modeling of cataracts
ACM SIGGRAPH 2011 papers
Physically-based real-time lens flare rendering
ACM SIGGRAPH 2011 papers
Tunable bounding volumes for monte carlo applications
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
A novel model for the print-and-capture channel in 2d bar codes
MRCS'06 Proceedings of the 2006 international conference on Multimedia Content Representation, Classification and Security
Per-Vertex Defocus Blur for Stochastic Rasterization
Computer Graphics Forum
Polynomial Optics: A Construction Kit for Efficient Ray-Tracing of Lens Systems
Computer Graphics Forum
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
On nonlinear perspectives in science, art and nature
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
ARTcams: attributed rational tensor cameras
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Adaptive image space shading for motion and defocus blur
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Real-time multi-perspective rendering on graphics hardware
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
5D Covariance tracing for efficient defocus and motion blur
ACM Transactions on Graphics (TOG)
CamMark: a camcorder copy simulation as watermarking benchmark for digital video
Proceedings of the 5th ACM Multimedia Systems Conference
Practical real-time lens-flare rendering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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