Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Planar Geometric Projections and Viewing Transformations
ACM Computing Surveys (CSUR)
Four-dimensional non-linear ray tracing as a visualization tool for gravitational physics
Proceedings of the conference on Visualization '00
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
3d Computer Graphics
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Cubist Style Rendering from Photographs
IEEE Transactions on Visualization and Computer Graphics
Ryan: rendering your animation nonlinearly projected
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation
IEEE Computer Graphics and Applications
A Rational Function Lens Distortion Model for General Cameras
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Photographing long scenes with multi-viewpoint panoramas
ACM SIGGRAPH 2006 Papers
Transformations and Projections in Computer Graphics
Transformations and Projections in Computer Graphics
Sample-Based Cameras for Feed Forward Reflection Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Mosaicing new views: the Crossed-Slits projection
IEEE Transactions on Pattern Analysis and Machine Intelligence
A framework for multiperspective rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Non-linear perspective widgets for creating multiple-view images
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
A variational approach for automatic generation of panoramic maps
ACM Transactions on Graphics (TOG)
A rendering framework for multiscale views of 3D models
Proceedings of the 2011 SIGGRAPH Asia Conference
Interactive panoramic map-like views for 3D mountain navigation
Computers & Geosciences
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
JellyLens: content-aware adaptive lenses
Proceedings of the 25th annual ACM symposium on User interface software and technology
Technical Section: Perceptual 3D rendering based on principles of analytical cubism
Computers and Graphics
Stereo compositing accelerated by quadtree structures in piecewise linear and curvilinear spaces
Proceedings of the Symposium on Digital Production
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We introduce a flexible projection framework that is capable of modeling a wide variety of linear, nonlinear, and hand-tailored artistic projections with a single camera. This framework introduces a unified geometry for all of these types of projections using the concept of a flexible viewing volume. With a parametric representation of the viewing volume, we obtain the ability to create curvy volumes, curvy near and far clipping surfaces, and curvy projectors. Through a description of the framework's geometry, we illustrate its capabilities to recreate existing projections and reveal new projection variations. Further, we apply two techniques for rendering the framework's projections: ray casting, and a limited GPU based scanline algorithm that achieves real-time results.