SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Image-based rendering with occlusions via cubist images
Proceedings of the conference on Visualization '98
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Omnistereo: Panoramic Stereo Imaging
IEEE Transactions on Pattern Analysis and Machine Intelligence
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
The Space of All Stereo Images
International Journal of Computer Vision - Marr Prize Special Issue
Polyhedral Geometry and the Two-Plane Parameterization
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Mosaicing new views: the Crossed-Slits projection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photographing long scenes with multi-viewpoint panoramas
ACM SIGGRAPH 2006 Papers
Single camera flexible projection
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
DynaFusion: a modeling system for interactive impossible objects
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Towards attention-centered interfaces: An aesthetic evaluation of perspective with eye tracking
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Multiperspective modeling, rendering, and imaging
ACM SIGGRAPH ASIA 2008 courses
ACM SIGGRAPH Asia 2009 papers
Modeling and rendering of impossible figures
ACM Transactions on Graphics (TOG)
BiLL: an experimental environment for visual analytics
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
A rendering framework for multiscale views of 3D models
Proceedings of the 2011 SIGGRAPH Asia Conference
Multiperspective rendering for anime-like exaggeration of joint models
ACM SIGGRAPH 2011 Talks
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
On nonlinear perspectives in science, art and nature
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
General linear cameras with finite aperture
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Automatic multiperspective images
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Real-time multi-perspective rendering on graphics hardware
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Technical Section: Perceptual 3D rendering based on principles of analytical cubism
Computers and Graphics
Ray geometry in non-pinhole cameras: a survey
The Visual Computer: International Journal of Computer Graphics
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We present a framework for the direct rendering of multiperspective images. We treat multiperspective imaging systems as devices for capturing smoothly varying set of rays, and we show that under an appropriate parametrization, multiperspective images can be characterized as continuous manifolds in ray space. We use a recently introduced class of General Linear Cameras (GLC), which describe all 2D linear subspaces of rays, as primitives for constructing multiperspective images. We show GLCs when constrained by an appropriate set of rules, can be laid out to tile the image plane and, hence, generate arbitrary multiperspective renderings. Our framework can easily render a broad class of multiperspective images, such as multiperspective panoramas, neocubist style renderings, and faux-animations from still-life scenes. We also show a method to minimize distortions in multiperspective images by uniformly sampling rays on a sampling plane even when they do not share a common origin.