Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Correction of geometric perceptual distortions in pictures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
New technological windows into mind: there is more in eyes and brains for human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive computer graphics: a top-down approach with OpenGL
Interactive computer graphics: a top-down approach with OpenGL
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
3d Computer Graphics
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Proceedings of the Latin American conference on Human-computer interaction
Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes
VIS '04 Proceedings of the conference on Visualization '04
Combining eye movements and collaborative filtering for proactive information retrieval
Proceedings of the 28th annual international ACM SIGIR conference on Research and development in information retrieval
Mosaicing new views: the Crossed-Slits projection
IEEE Transactions on Pattern Analysis and Machine Intelligence
A framework for multiperspective rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
BiLL: an experimental environment for visual analytics
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Realistic perspective projections for virtual objects and environments
ACM Transactions on Graphics (TOG)
A component-oriented framework for experimental computer graphics
Computer Standards & Interfaces
Guest login: visitor-centred information design
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
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The established method of representing three-dimensional space on a two-dimensional surface involves camera based, point of regard systems, comparable in design to the early “camera obscura”. However, geometrical limitations of such models lead to distortions of perspective when projected. This research investigated the influence of single- versus multi-perspectives on aesthetic choices within one image. A clear perceptual bias towards multi-perspective images was found, additionally supported by an eye tracking study. We propose that human users are more attracted by multi-perspective images, which emphasise the “semantic foci” of the scene, than by those being synthesized statically with only one geometrical prospect.