Feature extraction from faces using deformable templates
International Journal of Computer Vision
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Readings in information visualization
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive Computer Graphics
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Proceedings of the Latin American conference on Human-computer interaction
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Multi-projectors and implicit interaction in persuasive public displays
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 17th annual ACM symposium on User interface software and technology
Tailor-made Exploratory Visualization for Statistics Sweden
CMV '05 Proceedings of the Coordinated and Multiple Views in Exploratory Visualization
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
Squaring the Circles in Panoramas
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
ACM SIGGRAPH 2006 Emerging technologies
State of the Art: Coordinated & Multiple Views in Exploratory Visualization
CMV '07 Proceedings of the Fifth International Conference on Coordinated and Multiple Views in Exploratory Visualization
Towards attention-centered interfaces: An aesthetic evaluation of perspective with eye tracking
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
A framework for multiperspective rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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Projection of 3D space onto a 2D surface relies on the computer graphics camera, which is designed like the camera obscura. The procedure follows the laws of perspective projection and does not explicitly consider the viewer of the rendered image. Our approach is to extend this camera model in order to involve human perception into the rendering of 3D scenes. The aim is to create a user-centred spatial impression by a 2D image. By integrating the user into this process, implicit interactions can be applied to provide interfaces for an efficient and coherent communication of information in virtual environments. This paper introduces user-specific and context-specific parameters that must be taken into account when designing presence-aware applications. To this end, we present a concept of an interactive exhibition based on implicit interaction and point out its applicability in information design of three-dimensional scenes.