Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
An empirical comparison of "wiimote" gun attachments for pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Intuitive E-Teaching by Using Combined HCI Devices: Experiences with Wiimote Applications
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Head Tracking in First-Person Games: Interaction Using a Web-Camera
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
3D tracking using multiple Nintendo Wii Remotes: a simple consumer hardware tracking approach
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Comparing low cost input devices for interacting with 3D virtual environments
HSI'09 Proceedings of the 2nd conference on Human System Interactions
PyMT: a post-WIMP multi-touch user interface toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Collective transport of robots: coherent, minimalist multi-robot leader-following
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
3D site surveyor for 360° wireless motion tracking
International Journal of Virtual Technology and Multimedia
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
Computers in Biology and Medicine
An introduction to 3D spatial interaction with video game motion controllers
ACM SIGGRAPH 2010 Courses
Don't touch me: multi-user annotations on a map in large display environments
Proceedings of the International Conference on Advanced Visual Interfaces
The booTable experience: iterative design and prototyping of an alternative interactive tabletop
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Free hand interface for controlling applications based on Wii remote IR sensor
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Tool support for testing complex multi-touch gestures
ACM International Conference on Interactive Tabletops and Surfaces
The mathematical imagery trainer: from embodied interaction to conceptual learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BiLL: an experimental environment for visual analytics
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Toward an embodied-interaction design framework for mathematical concepts
Proceedings of the 10th International Conference on Interaction Design and Children
A customizable recognizer for orchestral conducting gestures based on neural networks
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Active location tracking for projected reality using Wiimotes
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
Proceedings of the 29th ACM international conference on Design of communication
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Using the user's point of view for interaction on mobile devices
23rd French Speaking Conference on Human-Computer Interaction
An evaluation of a low-cost 3-dimensional gestural interface: Wii3D
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
A method of two-handed gesture interactions with applications based on commodity devices
Computers & Mathematics with Applications
Neptune: assistive robotic system for children with motor impairments
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
Portable form filling assistant for the visually impaired
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Playing into the wild: A gesture-based interface for gaming in public spaces
Journal of Visual Communication and Image Representation
A multi-user collaborative space for architectural design reviews
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Guest login: visitor-centred information design
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Wiimote and Kinect: gestural user interfaces add a natural third dimension to HCI
Proceedings of the International Working Conference on Advanced Visual Interfaces
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
Ubiquitous low-cost sports training system for athletes
Proceedings of the 6th Euro American Conference on Telematics and Information Systems
Painting in the air with Wii Remote
Expert Systems with Applications: An International Journal
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
Bubble Popper: considering body contact in games
Proceedings of the 4th International Conference on Fun and Games
Bimanual natural user interaction for 3D modelling application using stereo computer vision
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
A guidance technique for motion tracking with a handheld camera using auditory feedback
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
An evaluation of game controllers and tablets as controllers for interactive tv applications
Proceedings of the 14th ACM international conference on Multimodal interaction
WiiMS: simulating mouse and keyboard for motor-impaired users
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Toolkit support for interactive projected displays
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Low-cost head position tracking for gaze point estimation
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Using wiimote for 2d and 3d pointing tasks: gesture performance evaluation
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
Bubble popper: body contact in digital games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluating performance benefits of head tracking in modern video games
Proceedings of the 1st symposium on Spatial user interaction
On designing interactivity awareness for ambient displays
Multimedia Tools and Applications
Motion sensing technology on rehabilitation for children with physical disabilities
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Hi-index | 0.00 |
Since its introduction, the Nintendo Wii Remote has become one of the world's most sophisticated and common input devices. Combining its impressive capability with a low cost and high degree of accessibility make it an ideal platform for exploring a variety of interaction research concepts. The author describes the technology inside the Wii remote, existing interaction techniques, what's involved in creating custom applications, and several projects ranging from multiobject tracking to spatial augmented reality that challenge the way its developers meant it to be used.